AntiTetris (v1.0)
Par Mia, Monday 7 July 2008 à 15:31 :: [PSP] AntiTetris :: #70 :: rss

Video (the animation is smoother on real hardware).
Download: AntiTetris.zip
Source: AntiTetris_src.zip
A little game I have developed while testing a 2D physics engine (chipmunk) on the PSP.
Basically, it's a visual reproduction of the Game Boy Tetris, but based on a physics engine. And that makes the experience quite different.
• Gameplay
Compared to the original:
o The behavior of the tetrominoes is based on a physics engine: they move, rotate and interact with each other like real physical objects.
o You can slow down the fall of the pieces at will.
o The aim of the game is not to make lines (don't bother trying, it's impossible), but instead, to stack up as many tetrominoes as possible before they reach the top of the screen.
• Buttons
You can move and rotate faster by pressing the corresponding button several times.
◄ / ►: Move left / right
▼ / ▲: Accelerate / slow down the fall of the tetrominoes
X / O: Rotate
START: Pause
SELECT: Quit
• Credits
Design and development: Mia
Graphics library: JGE++
Physics engine: Chipmunk
Commentaires
1. Le Wednesday 9 July 2008 à 09:33, par der Warst
2. Le Wednesday 9 July 2008 à 09:47, par Mia
3. Le Wednesday 9 July 2008 à 11:47, par Jayenkai
4. Le Wednesday 9 July 2008 à 14:05, par MK2k
5. Le Thursday 10 July 2008 à 06:12, par AnCac
6. Le Thursday 10 July 2008 à 17:30, par david
7. Le Sunday 13 July 2008 à 00:04, par GeekShadow
8. Le Saturday 26 July 2008 à 19:15, par Rosario
9. Le Sunday 27 July 2008 à 12:23, par Mia
10. Le Sunday 3 August 2008 à 20:51, par slembcke
11. Le Friday 26 September 2008 à 10:59, par NaSTy
12. Le Friday 26 September 2008 à 12:07, par Mia
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