Wednesday 9 March 2011

DinguxCommander (2.1)




More screenshots: [1] [2] [3] [4] [5]

Download: DinguxCommander_v2.1.tar.gz

Source code: DinguxCommander_v2.1_src.tar.gz

DinguxCommander is a file manager for Dingoo A320 (Dingux).
It uses two vertical panels side by side, one being the source and the other the destination, like many 'commander-style' file managers such as Norton Commander or Midnight Commander.
DinguxCommander allows to:
   o Copy, move and delete multiple files.
   o View a file
   o Execute a file
   o Rename a file/dir
   o Create a new directory
   o Display disk space used by a list of selected files/dirs
   o Display disk information (used, available)

For more information, read file README.txt.

Thursday 13 January 2011

Slitherlink (1.1)




Download: Slitherlink_v1.1.tar.gz

Source: Slitherlink_v1.1_src.tar.gz


   


• Introduction

Slitherlink is a logic puzzle game created in 1989 by Japanese publisher Nikoli, famous for creating Sudoku, among many other logic puzzles.
I discovered the game a few years ago on the Nintendo DS with 'Puzzle Series Vol. 5: Slitherlink', which was never released outside of Japan. It's such a good game I became addicted to it, and now it's time to spread the virus :)

This is my version of the game for Dingux (Dingoo Linux).
Its main features are:

• 456 levels
• Four grid sizes: 5x5 (easy), 7x7, 10x10, 20x20 (hard)
• Undo button
• Progress saved automatically
• Save state option


• Rules

In Slitherlink, you draw lines on a grid to create a meandering path, following the rules:

• The path must form a single loop, without crossing itself or branching.
• The numbers indicate how many lines surround each cell. Empty cells may be surrounded by any number of lines.

There is one unique solution for each level.
You can draw small x's on segments that cannot be connected.
You should be able to find the solution by logical deduction only, without guessing.

To Slitherlink beginners, I strongly advise to consult the Wikipedia page, and particularly the chapter 'Solution methods', which is a big help at the beginning.


For more information, read file README.txt.

Friday 14 August 2009

mulren.sh (1.1)

mulren.sh is a bash script, for renaming multiple files dynamically according to a given pattern.

• What's new in version 1.1:
- New tokens: <U> and <L>, used to convert the file name to upper case or lower case respectively.
- Minor fixes.

Thursday 30 July 2009

mulren.sh (1.0)

mulren.sh is a bash script I wrote a while ago, for renaming multiple files dynamically according to a given pattern.

How to use :



For instance, if you want to rename a set of files testfile_a.txt to hello_file001.txt:



Another example, to rename a set of files "Artist - Track 01.ogg" to "Artist_Track_01.ogg":

Wednesday 17 December 2008

Negative Space (2.0)

NSshot04.gif


Download:

.nds file: NegativeSpacev2_nds.zip
.ds.gba file: NegativeSpacev2_gba.zip

Video:

default.jpg


Here's a new version of Negative Space I've made while playing with the NDS' DMA.

There's an auto-save feature that requires DLDI, meaning that you may need to patch the game with DLDI depending on your card. Please refer to http://dldi.drunkencoders.com for more information.
It is however possible to play the game without the save feature.

• What's new in version 2.0
- A decent GUI.
- Blob movements are done with the stylus and not with the d-pad.
- More levels, including a tutorial.
- Save feature (needs DLDI, see http://dldi.drunkencoders.com).
- Circular cursor.

• Presentation
Negative Space is a homebrew puzzle game for the NDS, based on the concept of negative space.
The whole game contains only two colors: black and white.
There are two 'blob' characters: the white blob moves in the black space, and the black blob in the white space. That's why, empty space for one blob represents solid ground and walls for the other.
The aim of the game is for each blob to capture its designated flag.
To achieve this goal, the player draws directly on the touch screen in black or white in order to modify the levels (i.e. create new paths and platforms), and push the blobs. Keep in mind that a new path for one blob means new walls for the other!
The blobs are moved by "pushing" or "lifting" them with their own color.

• Controls
- Stylus: draw.
- ▲ / ▼ or Y / B: switch color.
- START: restart the current level.

• Drawing
The remaining ink for each color is displayed on the corresponding gauge, on the upper screen. The number of lines is limited as well, and represented by the small icons between the two ink gauges.
The available quantity of ink and lines is specific to each level.

• Credits
Design and development: Mia
Library: PAlib
Music: Tomasz Andrzej Nidecki
Original concept: Squidi